They released each "newspaper" version of the game 6 or 7 months after the proper release of the game. "The news stand edition was also cheaper than the digital version (99 CZK, which is roughly the equivalent of $5) so nobody could argue about the price." Newspaper stands seemed the perfect vehicle. So Jakub got together with a friend in the print publishing industry, and decided to bring his games to the internet and card-less. "Some people were complaining they couldn't buy it digitally because they didn’t have a payment card or they are afraid to use it online," he tells me later. It turns out there were a number of people in the Czech Republic complaining that they couldn't buy Amanita's games, for a variety of reasons. "Oh, we sold those at newspaper stands," he said. ( A paper-thin newsstand copy of Samorost 2 next to a regular Czech edition of Botanicula.) One in particular struck me as odd - it was a paper thin piece of cardboard - I presumed it was a sheet with a download code, but upon feeling it, realized there was a bare disc inside. On the way out, I looked around their foyer, which was full of Amanita games on disc. But that's only the corners - The white walls of the studio are largely bare.Īfter looking at some of the adorable and engaging puzzles in Samorost 3, and catching a glimpse of some new Amanita projects, Amanita director Jakub Dvorský and I went to meet others for a Prague game dev meetup. The homey apartment occasionally houses visiting game devs, and every nook, cranny, and niche is filled with some sort of Amanita figurine, piece of obscure artwork, or something else. The studio is housed in an old apartment building, a relic of the Austrian empire, with a curious tile fireplace that looks you could wood-fire (the most elegant) pizza inside of it. Last February, I had the good fortune to visit Amanita in person.
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