As mentioned there are eight classes of creature, ranging from half-breed Chimera to the classic undead variety. Speaking of monsters, Unholy Heights features an incredible array of crazy beasts to discover and provide a home for. Although the varying types of monster keeps things relatively fresh. It does become a little tiresome by the end of the game, however. The combat is tricky to get to grips with initially, but by the midpoint of the game it's excellently balanced and great fun. Choosing the right time to knock on each door is key to victory, as it decides the order of attack and allows you to ensnare enemies between several monsters. The only way to get the monsters to fight is by knocking on their doors, which can be done at any time during an attack. When the Humans do attack, gameplay is fast and furious. The decision to make the quests an active choice gives time for the player to build up a decent army (of monster tenants), thereby making attacks about preparation, not just micro-management during the actual assault. These come in two forms: random attacks that are usually easy to defeat but bring little reward, and quest attacks which are activated by the player. With your apartment sorted, you've then got to consider attacks from the local Humans. It's an effective system that forces you to create a balance between combat effectiveness and apartment happiness. Certain types of monster (there are eight different varieties) hate other types, some monsters like hot or cold rooms, and they all have different fighting styles that could influence how you choose them. The other factor to consider is the balance of monsters you have within your apartment as a whole. Cleverly, keeping your tenants happy will give them stat boosts when it comes to fighting, so staying on their good side is encouraged throughout. Keeping your tenants happy is easy enough just click on their room and look at what item they're asking for, buy it if you've got the money and that monster will like the room, and the Devil, a little bit more. Everything can be easily accessed and activated with a click of the mouse and the UI makes it clear what's going on and why. It may all sound a tad confusing, but the core gameplay mechanics are actually very well handled. Ever the judgmental sort, the local Humans aren't happy about the Devil setting up camp near their towns, so regular attacks must be fought off using the very same tenants that occupy your flats. In order to advance through the game you'll need to strategically decide which monsters to allow into your building and then keep those individuals happy by buying them items and furniture for their rooms. Something about them being much calmer tenants than Humans. With this new look Satan, your job is to set up a profitable apartment block reserved specifically for monsters. You play as the Devil, but not the cliched red Devil with horns and tail, oh no, this Devil is steadily balding and rocks a pair of thick glasses with a mustache. While it never proves to be something revolutionary, it's a fun experience for a bargain price. It's a great example of the subtle differences in culture between here and the East, but also some of the difference in game design. The title is part building management sim, part tower defence game and whole load of wacky. Unholy Heights is a mash-up of two genres that you've probably never thought could co-exist. That's not the case for this weird but wonderful little game from a tiny Japanese indie developer. In reality though, we only see a select bunch of Japanese games in the West, the smaller and less well funded rarely make it across the oceans. When it comes to wacky video game ideas, nothing beats the work of a Japanese studio. Reviews // 17th Oct 2013 - 9 years ago // By Ryan Davies Unholy Heights Review
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